MainMenu screen touch irresponsive

[postlink] https://the-best-way-of-life-is-islam.blogspot.com/2015/07/mainmenu-screen-touch-irresponsive.html [/postlink]

My app starts perfectly fine but all I see is my mainmenu screen and it does not respond to touch. I have looked everywhere for the answer, but to no avail...

package com.androidgames.greed;

import java.util.List;
import com.androidgames.framework.Game;
import com.androidgames.framework.Graphics;
import com.androidgames.framework.Input.TouchEvent;
import com.androidgames.framework.Screen;

public class MainMenuScreen extends Screen {
    public MainMenuScreen(Game game) {
        super(game);
    }
    @Override
    public void update(float deltaTime) {
        Graphics g = game.getGraphics();
        List<TouchEvent> touchEvents = game.getInput().getTouchEvents();

        int len = touchEvents.size();

        for(int i = 0; i < len; i++) {
            TouchEvent event = touchEvents.get(i);
            if(event.type == TouchEvent.TOUCH_UP) {
                if(inBounds(event, 0, g.getHeight() - 64, 64, 64)) {
                    Settings.soundEnabled = !Settings.soundEnabled;
                    if(Settings.soundEnabled)
                        Assets.Click.play(1);
                }
//              if(inBounds(event, 64, 220, 192, 42)) {
//                  game.setScreen(new GameScreen(game));
//                  if(Settings.soundEnabled)
//                      Assets.Click.play(1);
//                  return;
//              }
//              if(inBounds(event, 64, 220 + 42, 192, 42)) {
//                  game.setScreen(new HighscoreScreen(game));
//                  if(Settings.soundEnabled)
//                      Assets.Click.play(1);
//                  return;
//              }
                if(inBounds(event, 64, 220 + 84, 192, 42)) {
                    game.setScreen(new HowToPlayScreen(game));
                    if(Settings.soundEnabled)
                        Assets.Click.play(1);
                    return;
                }
            }
        }
    }
    private boolean inBounds(TouchEvent event, int x, int y, int width, int height) {
        if(event.x > x && event.x < x + width - 1 && event.y > y && event.y < y + height - 1)
            return true;
        else
            return false;
    }
    @Override
    public void present(float deltaTime) {
        Graphics g = game.getGraphics();

        g.drawPixmap(Assets.Background, 0, 0);
        g.drawPixmap(Assets.Logo, 32, 20);
        g.drawPixmap(Assets.Mainmenu, 64, 220);
        if(Settings.soundEnabled)
            g.drawPixmap(Assets.Buttons, 0, 416, 0, 0, 64, 64);
        else
            g.drawPixmap(Assets.Buttons, 0, 416, 64, 0, 64, 64);
    }
    @Override
    public void pause() {
        Settings.save(game.getFileIO());
    }
    @Override
    public void resume() {

    }
    @Override
    public void dispose() {

    }
}

My main concern is the inbounds. I believe that is where my error is. Did I mess up my private Boolean? Is there a possibility that where I think 0,0 is could be wrong? If theres any other code you need to help solve the issue I'll provide it asap

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